Wrong, again

I spent the week kind of doing the wrong thing. While finishing up the art for the animations and animating them, I for some reason was using my old animations as a per-frame model for my new animation. Why would I even. This is the old sheet:

 

 

I guess in my head everything would be faster if I based every pose of an existing set I already made. And while that’s kind of true, a 1:1 conversion looks mostly dreadful. I wasn’t playing to the strength of the new bone system, which has mostly been remedied since. If we don’t have Spine purchased by next week, I’ll fraps up a gif to show my progress on this. I still have battle animations to animate which I’m expecting by mid-week and then I’ll make the final decision, though it’s basically a sure thing at this point.

 

Other than the one base outfit for the male, I won’t be spending any more of my time right now on the hero animations. I’ll be working my way to getting 2 enemies (at least) finished up animation wise, and then heading to UserInterface town. Everything is going pretty good (and quick!) for the first time in a long time, it almost feels like the old days. Kinda.