Rib

Wasn’t around last week because of Animefest in Dallas. Good times, you should have been there! Maybe you were, even.

 

Doing the final stress tests in Spine to make sure everything is working well. All the bones are in place and named accordingly. They are simple to adjust down the road if we ever need to, which I’m absolutely in love with. My main issue now is coming from the art itself. Leh gasp!

 

 

These are my roughs for testing purposes. They are a little much in terms of size (the image above is actually reduced by 25%), so when I paint the real thing they will probably be reduced by at least 50% (which still leaves them at about eight times larger than we’ll ever need them to be). Drawing them is fine, it’s trying to figure out what happens behind pieces and how much of them I need to draw that is hurting my brain for no reason. That, and when to swap an image for a different one. It’s just about all situated.

 

I’ve been thinking about what this means for outfits. The old flash style more or less required one piece of clothing that was used for both idle and running animation. I’m in the mind set now of a different set of art for idle/running. That might change once everything is in place and it might end up being OK to go back to that old style. I won’t be able to say with certainty until the running animation is completed if those pieces will be usable for idle or not. I’m also really interested in how much can be reused for attacks and battle animations. It’s like I’m playing some weird modular video game where more pieces means slightly more work.

 

A friend recommended a good book that’s helped make me more accepting of ‘the way things currently are’ in regards to real job/hobby job. Thanks, friend! And book!