Crossings

Last weekend we entered Asylum Jam 2013! Someday, someone will play it. By the time I realized I forgot to update the blog it was the middle of the week and I couldn’t even recall what I did in detail enough to write about. Sorry!

 

butts

 

Busy tweaking the art for the different movements with the north/west animations. Currently the ankles are too long on the foot layer, upper legs aren’t rounded enough and poke out funny. And of course, it still needs the alternate hands/feet for that illusion of life. Little too tired to keep working on this tonight, but it should be done fairly early tomorrow and I’ll update with some actual animation then.

 

After that, the bases are more or less finished. I’ll be painting them to help them fit in their world properly, and then drawing the first outfit and putting that through it’s paces. This part was the hardest part of the entire hero animation process. Here’s a rough current road-map.

 

 

Projecting Running/Idle for Mon/Tues, first outfit for Wed/Thurs, and battle animations for Fri/Sat. Everything seems just so simple now.