Lazarus of Bethany

I had an epiphany mid-week on how to do these bone animations. It’s hard to explain completely, but the gist of it is that I am used to doing stepped animations, not interpolated animations, and seeing each piece interpolate to the next really messed with my brain and the entire process I had cooked up. So I changed my set-up mode to be stepped, and then interpolated it after the fact. Now that I have complete confidence in my program, my only obstacle is getting the art to look like I want it to in motion.

 

This means a Spine license purchase is a-go! Everyone rejoice as the company takes it’s first hit of investment juice and our first hit to funds to the tune of -100$. Go us! (speaking of which, I’ll be uploading some gifs of the animation when I purchase the license later this week)