{"id":588,"date":"2014-08-24T20:23:44","date_gmt":"2014-08-25T01:23:44","guid":{"rendered":"https:\/\/www.crabattack.org\/blog\/sew\/?p=588"},"modified":"2014-08-24T20:23:44","modified_gmt":"2014-08-25T01:23:44","slug":"of-gui-and-men","status":"publish","type":"post","link":"https:\/\/www.crabattack.org\/blog\/sew\/?p=588","title":{"rendered":"Of GUI and Men"},"content":{"rendered":"<p>A few things. I&#8217;m almost back in a full 100% of the time swing of game-workin&#8217;. Today was my last day of &#8216;dealing with other things&#8217; for awhile. Sorry for being so inactive and having nothing super exciting to show for a bit! <\/p>\n<p>&nbsp;<\/p>\n<p>Having said that, it might have been for the best. The game is starting to come together a lot better now, and I have a much stronger sense of what it is and what it needs to be. I&#8217;ve seen things in action and motion and I&#8217;m getting a much stronger feel for what is working visually and what isn&#8217;t.<\/p>\n<p>&nbsp;<\/p>\n<p>So the most recent thing we talked about visually was the battle gui. Currently it looks like this, with the player GUI and the monster targeting\/attack dialogue respectively.<\/p>\n<p>&nbsp;<\/p>\n<p><center><img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/08\/battle-scene.png\"><\/center><\/p>\n<p>&nbsp;<\/p>\n<p><center><img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/08\/attack-dialogue.png\"><\/center><\/p>\n<p>&nbsp;<\/p>\n<p>So this is.. kind of okay. The idea was to have the each player&#8217;s individual gui displayed on top of them (or at least near them). This is fine in theory, but it feels like work in a full fight of 4 players v 4 monsters. Your eyes are constantly darting. It is not my intention to pick on anyone else, but <a href=\"www.crabattack.org\/blog\/hawk\/\">Hawk<\/a> linked to <a href=\"http:\/\/cdn.akamai.steamstatic.com\/steam\/apps\/286120\/ss_602d26b1d48ffeaefc107509c6c9c15ad1316dde.1920x1080.jpg?t=1397836254\"> an image of this kind of thing going overboard<\/a>, and how it is kind of a slipper slope if we start adding on a bunch of status effects and timers and what not. Should this be a real concern of ours? I&#8217;m leaning towards yes, as instant readability is what I want most across this entire project. So how do we fix this?<\/p>\n<p>&nbsp;<\/p>\n<p>We could approach it in a similar fashion to how we do our map GUI, which is to display players information along the bottom and top of the screen. We&#8217;d want it more compact because we don&#8217;t need to display as much information. There are a few differences. For one, on the map your character sheet is always on the leftmost side. You wouldn&#8217;t want this to be the case in a fight, you&#8217;d want it to be displayed in the order in which the heroes are lined up. (You could keep your own card always leftmost still, but you&#8217;d want to rearranged the heroes in fight to correlate to that and it just seems like a weird hassle, especially when trying to talk to another player about a fight, though I may be over-thinking this). <\/p>\n<p>&nbsp;<\/p>\n<p><center><a href=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/08\/character-sheet.png\"><img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/08\/whole-things-300x169.png\"><\/a><\/center><\/p>\n<p>&nbsp;<\/p>\n<p>I left a big gap on the bottom that doesn&#8217;t really need to be there. My thought was to put attacks and abilities there but there are too many and we&#8217;d just run out of room. Ideally I could just compress this shape down further into something more manageable. However, I&#8217;m wondering if it is necessary to re-do the enemy GUI. It&#8217;s possible that leaving the hearts and timer above them isn&#8217;t an issue, though.. I could again be mistaken. This requires more mock-ups and discussion!<\/p>\n<p>&nbsp;<\/p>\n<p>I&#8217;d also like to talk about the map GUI since we&#8217;re here..<\/p>\n<p>&nbsp;<\/p>\n<p><center><img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/08\/character-sheet.png\"><\/center><\/p>\n<p>&nbsp;<\/p>\n<p>I have issues with the current map character sheets as well, but it&#8217;s entirely a readability issue. (My kingdom for a way to skew and adjust things in real time). I think a lot of it might be the lack of a stroke around the text, and a few things displaying too small at a full resolution. There is no attention drawn to it in a positive way. It needs to not be loud and over-stress the screen, but it does need to quickly call attention to the important information, which it isn&#8217;t properly doing right now..<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few things. I&#8217;m almost back in a full 100% of the time swing of game-workin&#8217;. Today was my last day of &#8216;dealing with other things&#8217; for awhile. Sorry for being so inactive and having nothing super exciting to show for a bit! &nbsp; Having said that, it might have been for the best. The [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[11,14,15],"class_list":["post-588","post","type-post","status-publish","format-standard","hentry","category-game-make","tag-concept-sketches","tag-interface","tag-mostly-text"],"_links":{"self":[{"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/posts\/588","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=588"}],"version-history":[{"count":5,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/posts\/588\/revisions"}],"predecessor-version":[{"id":597,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/posts\/588\/revisions\/597"}],"wp:attachment":[{"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=588"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=588"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=588"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}