{"id":509,"date":"2014-04-13T19:36:00","date_gmt":"2014-04-14T00:36:00","guid":{"rendered":"https:\/\/www.crabattack.org\/blog\/sew\/?p=509"},"modified":"2014-04-13T19:36:00","modified_gmt":"2014-04-14T00:36:00","slug":"surprise","status":"publish","type":"post","link":"https:\/\/www.crabattack.org\/blog\/sew\/?p=509","title":{"rendered":"Surprise!"},"content":{"rendered":"<p>While <a href=\"https:\/\/www.crabattack.org\/junk\/hashtag-hachi.png\">my cohorts<\/a> won&#8217;t admit it (at least not to my face (but probably more as a tool to keep me moving)), the way the base animation looked needed some love. Both structure-wise and painting-wise. Since I was faced with the task of basically redoing my Spine project, I figured now was the perfect time to kill some birds.<\/p>\n<p>&nbsp;<\/p>\n<p>The first step was to adjust my default standing position. The old one was just the first frame of the only animation that existed at the time, but it&#8217;s kind of a bitch to work with. A much better idea would be to draw the character standing a <em>little more<\/em> normally. So let&#8217;s do that real quick!<\/p>\n<p>&nbsp;<\/p>\n<p><center><img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/04\/new_male.png\">&nbsp;<img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/04\/new_female.png\"><br \/>\n<em>Balls for hands and feet &#8211; The #1 sign of a lazy artist<\/em><\/center><\/p>\n<p>&nbsp;<\/p>\n<p>What&#8217;s this?! Surprise, women! And surprise, all pieces completely redrawn and proportioned better! Ho-Ho. They are also drawn a lot larger than the old version. Yeah, I know, even my old version was way bigger than we&#8217;re putting them in game. I think <a href=\"https:\/\/www.crabattack.org\/blog\/hawk\/\">Hawk<\/a> said he was resizing the old one by around 80%. Yikes. So why would I take the time and trouble to make full version even larger? It&#8217;s just easier to work with, get off my back old man. Here&#8217;s the back view, &#8217;cause I&#8217;m generous.<\/p>\n<p>&nbsp;<\/p>\n<p><center><img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/04\/new_male_back.png\"><br \/>\n<em>Butts &#038; Ammo<\/em><\/center><\/p>\n<p>&nbsp;<\/p>\n<p>Okay, so now what? After some quick alignment tests in Spine to make sure I drew all the pieces the right sizes to prevent overlapping, it&#8217;s time to do some paintin&#8217;. Oh boy, my favorite. Oh, and actually drawing the hands and feet. Lazy, lazy.<\/p>\n<p>&nbsp;<\/p>\n<p><center><img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/04\/new_male_paint.png\">&nbsp;<img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/04\/new_female_paint.png\"><br \/>\n<em>Some of the  lines on the male chest have been erased and edited &#8217;cause I forgot too before saving this. Also, the female torso is a different size than the male so doesn&#8217;t line up perfectly right here. Pretend it does! (&#8217;cause it does) <\/em><\/center><\/p>\n<p>&nbsp;<\/p>\n<p>Now everything looks good again! Excite! From here, I do a heavy amount of work in Spine. I convert several of the body pieces into meshes to help remove gaps in the animation. I&#8217;ve also gone ahead and properly set up the skins in spine, so switching from male to female during any of the animations is as easy as clickin&#8217; a button. After all the meshes are made, it&#8217;s time to recreate all the animations again. This is probably the easiest and hardest part of this process. <\/p>\n<p>&nbsp;<\/p>\n<p><center><img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/04\/male_test.gif\">&nbsp;<img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/04\/girl_test.gif\"><br \/>\n<em>boing. This are 50% of sketch size<\/em><\/center><\/p>\n<p>&nbsp;<\/p>\n<p>Keep in mind these are nowhere near finished animations. I did this animations super fast just to kind of get a feel that I was on the right track and that my meshes were working properly. The left upper arm still need some tweaking, just a little too bulky at the top and I can&#8217;t mesh that away. <\/p>\n<p>&nbsp;<\/p>\n<p>I have a few things left to do here that I was hoping I&#8217;d have enough time to finish before this blog went up, but I guess I don&#8217;t. I still have to paint the North set and mesh it, then do the the animations proper again. None of these are the daunting task that I thought redrawing everything was though, so I&#8217;m very pleased with the speed and quality I managed to do this at.<\/p>\n<p>&nbsp;<\/p>\n<p><center><img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2014\/04\/the_return.png\"><\/center><\/p>\n<p>&nbsp;<\/p>\n<p>I did in less than a week what took me more than a year to do the first time. I&#8217;ll just let that sink in.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While my cohorts won&#8217;t admit it (at least not to my face (but probably more as a tool to keep me moving)), the way the base animation looked needed some love. Both structure-wise and painting-wise. Since I was faced with the task of basically redoing my Spine project, I figured now was the perfect time [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,6],"tags":[2,11],"class_list":["post-509","post","type-post","status-publish","format-standard","hentry","category-game-make","category-illustration","tag-animation","tag-concept-sketches"],"_links":{"self":[{"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/posts\/509","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=509"}],"version-history":[{"count":10,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/posts\/509\/revisions"}],"predecessor-version":[{"id":532,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/posts\/509\/revisions\/532"}],"wp:attachment":[{"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=509"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=509"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=509"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}