{"id":238,"date":"2013-08-04T19:07:49","date_gmt":"2013-08-05T00:07:49","guid":{"rendered":"https:\/\/www.crabattack.org\/blog\/sew\/?p=238"},"modified":"2013-08-04T19:07:49","modified_gmt":"2013-08-05T00:07:49","slug":"swamp-week-day-3","status":"publish","type":"post","link":"https:\/\/www.crabattack.org\/blog\/sew\/?p=238","title":{"rendered":"Swamp Week! &#8211; Day 3"},"content":{"rendered":"<p>Geeze, is it day 3 of <i>Swamp Week<\/i> already!? So exciting! So let&#8217;s talk more about enemies! How are they going to work? What are we doing here?<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2013\/08\/bugs-i-hate.png\">\n<\/p>\n<p>We start with the concept art. My initial plan was to draw the concept art all painterly and what not, and then redraw it with a black outline and color it in flash so the enemies would match the heroes. After I did a test of it though, we all kind of hated it. And, what&#8217;s more, is it&#8217;s actually slightly less work to just animate the concept art than it is to redraw everything and then break it apart in flash. So, I refined the concept sketch some and made a sheet of it for importing<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2013\/08\/bugs-i-sheet.png\">\n<\/p>\n<p>Then, I put the pieces together in flash and animate it. I decided to make my life a little more complex and built a little previewer for idle\/attack\/hurt. I&#8217;ll probably need to add a &#8216;cast&#8217; for magic enemies, but we&#8217;ll see exactly what I need. It&#8217;ll also be really simple for me to import the next set of enemies into this framework and make them adhere to the standard I set. I also have little to no idea how I am going to be exporting these for the game itself. Though, right now I don&#8217;t care a whole horrible lot. I&#8217;ll figure something out, so in the mean time I&#8217;ll just enjoy the &#8216;holy shit this actually works!&#8217; high.<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><object width=\"750\" height=\"550\" classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"src\" value=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2013\/08\/bugs-i-swf.swf\" \/><embed width=\"750\" height=\"550\" type=\"application\/x-shockwave-flash\" src=\"https:\/\/www.crabattack.org\/blog\/sew\/wp-content\/uploads\/2013\/08\/bugs-i-swf.swf\" \/><\/object><\/p>\n<p>&nbsp;<\/p>\n<p>Whoo. What a crazy <a href=\"http:\/\/www.codywatts.com\/\">Swamp Week<\/a> so far! I can&#8217;t wait to see how the rest of this week turns out!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Geeze, is it day 3 of Swamp Week already!? So exciting! So let&#8217;s talk more about enemies! How are they going to work? What are we doing here? &nbsp; We start with the concept art. My initial plan was to draw the concept art all painterly and what not, and then redraw it with a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[10],"class_list":["post-238","post","type-post","status-publish","format-standard","hentry","category-game-make","category-swamp-week","tag-enemies"],"_links":{"self":[{"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/posts\/238","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=238"}],"version-history":[{"count":6,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/posts\/238\/revisions"}],"predecessor-version":[{"id":248,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=\/wp\/v2\/posts\/238\/revisions\/248"}],"wp:attachment":[{"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=238"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=238"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/sew\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=238"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}