{"id":447,"date":"2014-11-02T14:56:33","date_gmt":"2014-11-02T21:56:33","guid":{"rendered":"https:\/\/www.crabattack.org\/blog\/hawk\/?p=447"},"modified":"2014-11-02T14:56:33","modified_gmt":"2014-11-02T21:56:33","slug":"november-2nd-2014","status":"publish","type":"post","link":"https:\/\/www.crabattack.org\/blog\/hawk\/november-2nd-2014\/","title":{"rendered":"November 2nd, 2014"},"content":{"rendered":"<p>This\u00a0week was\u00a0pretty much all about the slow climb of\u00a0designing all the new stuff for co-op (classes, monsters, quests, etc), and building the new\u00a0systems\u00a0they depend on (scaling encounters to\u00a0party size, adding spawn\/transform battle actions for more gimmick heavy battles that co-op is better suited for, etc).<\/p>\n<p>When I actually\u00a0sat down to design new classes for co-op I finally had to admit an uncomfortable truth\u00a0to myself: this\u00a0game is just not that well suited to heavy character customization. On a mechanical level you need a certain level of fluidity to make the kind of customization I was pushing for work. But the\u00a0game isn&#8217;t that fluid, it&#8217;s more rigid. So when I kept trying to inject such heavy customization into it,\u00a0players were just ending up with generic characters built to compensate for each subclass&#8217;s shortcomings so they\u00a0could do anything, rather than classes that pushed them into interesting advantages and disadvantages that require using different strategies to compensate.\u00a0It wasn&#8217;t\u00a0especially obvious in PVP, but it&#8217;s blindingly obvious in co-op where you&#8217;re trying to build very specific\u00a0roles for each character.<\/p>\n<p>I spent a lot of time trying to think of another class system that still offered\u00a0limited customization. Nothing really seemed right. So I just went in the complete opposite direction: players pick one class, that class has a completely static progression. If this works well, I might\u00a0go back and\u00a0inject some mild customization into it. Or I might just leave it alone.<\/p>\n<p>I&#8217;m still in the process of designing these classes. I did\u00a0most of the necessary programming\u00a0additions while deciding on what route to go with classes, so next\u00a0week will primarily be focusing on design stuff. It&#8217;s a little harrowing. This is probably the third time I&#8217;ve built sample player abilities, and the fifth\u00a0time\u00a0I&#8217;ve had to redesign or heavily alter the monster encounters. It&#8217;s starting to feel like I&#8217;ve been remaking the same game over and over. Here&#8217;s to this hopefully being the last time, even though it&#8217;s probably not.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This\u00a0week was\u00a0pretty much all about the slow climb of\u00a0designing all the new stuff for co-op (classes, monsters, quests, etc), and building the new\u00a0systems\u00a0they depend on (scaling encounters to\u00a0party size, adding spawn\/transform battle actions for more gimmick heavy battles that co-op is better suited for, etc). When I actually\u00a0sat down to design new classes for co-op&#8230; <a href=\"https:\/\/www.crabattack.org\/blog\/hawk\/november-2nd-2014\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">November 2nd, 2014<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-447","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/posts\/447","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/comments?post=447"}],"version-history":[{"count":1,"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/posts\/447\/revisions"}],"predecessor-version":[{"id":448,"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/posts\/447\/revisions\/448"}],"wp:attachment":[{"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/media?parent=447"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/categories?post=447"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/tags?post=447"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}