{"id":409,"date":"2014-09-07T14:25:54","date_gmt":"2014-09-07T21:25:54","guid":{"rendered":"https:\/\/www.crabattack.org\/blog\/hawk\/?p=409"},"modified":"2014-09-07T14:25:54","modified_gmt":"2014-09-07T21:25:54","slug":"september-7th-2014","status":"publish","type":"post","link":"https:\/\/www.crabattack.org\/blog\/hawk\/september-7th-2014\/","title":{"rendered":"September 7th, 2014"},"content":{"rendered":"<p>Some UI work got done, some bugs got fixed, some planning got done, but this week was sort of a wash for some reason. Don&#8217;t even know.<\/p>\n<p>As\u00a0I enter the long haul of finalization I find myself questioning time allocation. Should I actually be refining the game\u00a0to be better, or is my time better served by\u00a0focusing on\u00a0building new elements? Should I really be implementing more up to date UI when I should be focusing on the game right now since it needs to be as good as possible when we hit the deadline? I&#8217;m going to say yes to these questions . The type of refinements I&#8217;m doing right now are fundamental improvements, not tiny polish details. Improving the UI now is useful for how I can build\u00a0the game itself (ie, passives become way more viable for complicated gimmick battles when they&#8217;re exposed!) and they also\u00a0make wider feedback possible during this finalization phase. It just feels weird trying to find the\u00a0line\u00a0between polish and\u00a0fundamental right now when there&#8217;s a finite amount of time left to make this thing as good as possible.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some UI work got done, some bugs got fixed, some planning got done, but this week was sort of a wash for some reason. Don&#8217;t even know. As\u00a0I enter the long haul of finalization I find myself questioning time allocation. Should I actually be refining the game\u00a0to be better, or is my time better served&#8230; <a href=\"https:\/\/www.crabattack.org\/blog\/hawk\/september-7th-2014\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">September 7th, 2014<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-409","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/posts\/409","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/comments?post=409"}],"version-history":[{"count":1,"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/posts\/409\/revisions"}],"predecessor-version":[{"id":410,"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/posts\/409\/revisions\/410"}],"wp:attachment":[{"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/media?parent=409"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/categories?post=409"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.crabattack.org\/blog\/hawk\/wp-json\/wp\/v2\/tags?post=409"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}