Some UI work got done, some bugs got fixed, some planning got done, but this week was sort of a wash for some reason. Don’t even know.
As I enter the long haul of finalization I find myself questioning time allocation. Should I actually be refining the game to be better, or is my time better served by focusing on building new elements? Should I really be implementing more up to date UI when I should be focusing on the game right now since it needs to be as good as possible when we hit the deadline? I’m going to say yes to these questions . The type of refinements I’m doing right now are fundamental improvements, not tiny polish details. Improving the UI now is useful for how I can build the game itself (ie, passives become way more viable for complicated gimmick battles when they’re exposed!) and they also make wider feedback possible during this finalization phase. It just feels weird trying to find the line between polish and fundamental right now when there’s a finite amount of time left to make this thing as good as possible.