Things continue to go smoothly. The event system has long been wrapped up, and scrolling is half done (which is actually the technical half, the other half is just interface details). So at this point all I need to do is to build sample widgets, convert existing systems over to the new one, and build a few more common ui layout builders. So quite literally just grunt work at this point. I need an intern for this stuff. The actual implementation of new UI will be a gradual process over time since it’s partially dependent on artistic design and partially dependent on more of the proper game design being nailed down.
That’s about all for this week. Not a lot to talk about. Maybe next week will be more interesting if I decide to work on proper game stuff on the side, but I wouldn’t count on it.