There’s not a whole lot to talk about this week. UI planning as far as the eye can see. As tempting as it is to rush forward with this stuff, the last time I did that ended in the biggest time wasting disaster in the history of the game. So I’m pretty convinced planning things is a good thing to do. And now that I look at it from that perspective, it’s really easy to see spots where the planning has paid off tremendously. Things that would be way worse off if I started with my initial assumptions. At the same time I feel like I’ve lowered morale and inertia across the board, but that’s as much from having to stop and build a new system this late in the game as it has to do with planning. I’d hoped to wrap up the planning phase this week, but I’ve come a little short of that goal.
I don’t see much value in an old coot telling kids about the trials and tribulations of rolling his own half-baked UI system, with kids these days embedding entire browsers or flash clients into their games to handle it. So I guess that’s it for this week.