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March 22nd, 2015

March 22nd, 2015 published on

This week was pretty much just more bug fixing and showing the game to a couple new testers. Got some interesting feedback. Starting to feel more comfortable with what the game ended up being. Not a whole lot to actually talk about, though. Upcoming goals are pretty much the same as I discussed last week. I don’t have a whole lot of prioritization in place. I’ll likely be jumping between polishing a few things, and finishing off the remaining loose ends of the game design. The basic idea is to make the game more playable for testers while also finishing off the game part before starting on content (as well as to make it possible to start improving the interface).