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February 23rd, 2014

February 23rd, 2014 published on

So much for getting that update done this week eh? Not really from underestimation, something else came up. Progress was made but not enough to wrap it up.

Not a ton to talk about this week, but I will say that it’s notable that skills with turn cooldowns are a bit more interesting than skills that use MP as the cost. Mostly just in the PvP context since it basically lets the other player know “he won’t be using that until so many turns!”. But even in the PvE context it’s a little bit interesting to have to choose the best time to pop it. Odds are that time will be “immediately when applicable” for things that don’t have long map cooldowns but eh. Not much else to say. Hopefully with a few days away from the game I’ll be able to come back with a fresh perspective.