This month was largely spent on wrapping up map terrain generation for the new tile style. In retrospect it seems like I mostly spent it burned out, though.
At this point me and Sew had got together and started trying to solve a lot of the issues with information presentation in the new map style for the past several months (by which I mean I told Sew how the map worked and he had to sort out my mess). At this point I was finally starting to implement much of it. The main thing was just to start introducing a consistent visual language to the map:
I’m actually still pretty happy with most of the work we did for this map style. If we ever revisit the board game format in a different game we can probably reuse a lot of the work we did here. That’s how I convince myself to sleep at night, anyway.