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August 9th, 2015

August 9th, 2015 published on

At this point I’m sitting here with a completed design doc that outlines the changes for this next update. Not really happy about how long the whole process took, though mostly satisfied with the theoretical results. Most the changes are light, and I’ll be able to produce the update rather quickly as a result. They seem to hit all the right notes. Next up I need to update the design of the classes as well as design equipment/cards that fit the new systems. I might start doing some programming in between since I’m uneasy with how long this design phase has gotten.

There are a few things that leave me a little uneasy. In the old build positive spaces were able to either give players gold or experience. In the new system these spaces just give a random reward from a deck. While this allows for more flavor (and the deck in question can be manipulated, which adds its own layer of strategy), it also means that is one less consideration (“do I need gold or experience?”) for players when deciding where to move. Other things have been added to give this consideration, but I fear whether it’s enough. Time will tell.

Other than that, I mostly just can’t wait to see this new plan in action.